I totally agree, StereoKit is one of the best XR frameworks/libraries because it just does the essentials blazing fast, but won't restrict you if you want to do more. It's the only choice for @firstname.lastname@example.org, and my preferred framework for XR apps.
If you're checking out OpenXR after recent news, you may want to look at StereoKit! I made a big bet on OpenXR 2 years ago, and have been working on this Open Source XR engine since then. It's a joy to build and iterate with, and you should give it a spin :) https://twitter.com/koujaku/status/1410068871025885188
Working on the website right now, check it out at https://stardustxr.org/
of course, Monado and StereoKit are OpenXR, but OpenComposite is a thing that will let you run some (soon to be most) OpenVR apps on OpenXR, so it could totally work given enough time and effort and care!
It's running Arch, so this means Monado and a North Star would probably be able to run off this with a ton of StereoKit apps no sweat, since they're both incredibly efficient pieces of software that are well optimized for Linux. You could maybe run Job Simulator, but no Alyx.
Valve Steam Deck the right ports to connect to a VR HMD, but not sure if SteamVR will be ported.
IGN: Can I play VR off of it?
A: I mean, it has all of the connectivity you would need to do that, but that's not really what we're optimizing performance for.
So when do we connect the Index up to the Steam Deck, even if just for wireless streaming? https://store.steampowered.com/steamdeck
Multiple clients are running stable due to giving each client its own scenegraph, doesn't look much different than before but it is a lot more smooth and less glitchy. The screen demo is not Wayland yet, but it will be soon!
Ported SimulaVR's text shader (https://github.com/SimulaVR/Simula/blob/master/addons/godot-haskell-plugin/TextShader.tres) to StereoKit to greatly improve the surface sampling so you always get a clear visual of your apps, LoD for 2D app surfaces is planned too. Left is traditional linear sampling, right is linear sampling + text shader:
Now StereoKit can show Wayland apps! No interaction yet, but it's coming for sure. This is an essential component to the Stardust MVP, so I'm really excited to see it working in less than a week from starting despite tons of technical challenges.
source: I worked there but since I don't work best async and I suck at language skills it didn't work out. Not their fault, they couldn't accommodate enough.
It's a great platform and they're all great people, but it's a challenge for sure. If you work best async and independent and have good language skills, it's worth it.
Retweets much appreciated
Plurality is something anyone can experience for any number of reasons, just like being trans or autistic. So unless we figure out a way to break the cycle of "I can't see it so it doesn't exist" or "that's not a big deal" it'll be transphobia/homophobia all over again.
These ideas haven't been criticized because they weren't possible before (unlike trans people). But as they become possible, things will heat up. The next social issue may be avatars or it may be plurality or something else after trans rights have been mostly established.
Added in loading of equirectangular HDRIs and now the screen demo looks physically accurate!!! (the Discord panel is not live yet, that's WIP wayland compositor stuff). Thank you so much @email@example.com for helping me with StereoKit :D
This does mean you will be doing all your VR using a connected PC, but tbh that's the best we can do until we get a proper Quest jailbreak.
In response to the news about FB putting ads on Quest (shocking, I know), I found a thread detailing a way to make the Quest 1/2 a derpy vive pro wireless by cutting off Facebook as much as possible by changing internet settings: https://www.reddit.com/r/virtualreality/comments/o1usfq/instructions_how_to_use_quest_2_without_facebook
XR developer working on Stardust, FOSS interface for all things XR!
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