Finally got around to updating my profile picture with some fresh Arch art :3

.@beckyisponymad@twitter.com got me a lovely badge from @KeidaArts@twitter.com (keidaarts.co.uk)
for my birthday and it’s wonderful 🥰

_scratches another notch in the wall_ well, another go around the sun.

I mean, you're not /entirely/ wrong.... But then I've also elected to run a fair amount of stuff in Kubernetes, personal and otherwise.

/considers life choices/

Do I need Kubernetes?

xeiaso.net/blog/do-i-need-kube

@cadey

Should have a blog post dropping sooooon about infrastructure @furality@twitter.com. Hoping to time it with the release of the panel on YouTube.

Furality Blog when? (Wait, I could make that a thing…)

Currently trying to work out the best way of storing Kubernetes ConfigMaps of files, and/or using External Secrets versus Vault Agent sidecars for configuration and secret management.

Mind go brr.

Had a dream that I drank an entire Red Bull and I can only describe that as a nightmare scenario.

Today I realised @github@twitter.com data exports don't appear to export Gists along with repositories. Rather unfortunate, guess I need to go write some Python :p

Hard to believe, I know. But I’m happy with the knowledge this particular codebase is being rewritten in TypeScript :p

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PHP and Kubernetes is a bit of a painful mix to deal with, won’t lie.

Offer letter accepted, now waiting for formal contract. Exciting stuff. I'll be moving more into the land of platform engineering soon!

Theoretically, PHP-FPM + ingress-nginx “just works”.

Theoretically.

And yet, primary script is unknown.

Anyone else have a habit of hitting the "regenerate password" button a few times when creating a new password? Just in case the first few weren't random enough?

Gotta say, loving these technical interviews where we chat about how I’d architect a system.

Anyways, to TL;DR

I understand why they thought EAC would be a good idea. But it's not going to magically fix some core issues with their platform/product, as those issues aren't neccesarily things that an EAC will prevent, while the EAC actually prevents the community provided fixes and quality of life improvements that makes VRChat not only comfortable, but actually accessible for a number of people, and patches some of those very core issues VRChat has as a CGC based platform.

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I'm curious to see if they do stick to their timeline of rolling it out, or if they do walk it back before the deadline.

It's also worth noting I did, not too long ago, apply for a position at VRChat, to put my money where my mouth is! But heard nothing back. I know reviewing applications can take time but it's a little disheartening to not hear anything back when you're actively offering your skillset to improve a product or company.

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The really unfortunate thing is that there is actually some really good changes alongside the EAC addition, but that has been completely overshadowed. It's also really unfortunate that there is a ton of misinformation flying around about the change and EAC itself, and I'm really worried this is going to push people into shadier bits of the internet trying to bypass EAC without understanding what they're doing or the potential dangers (not neccesarily VRChat retaliation, but malware and whatnot).

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I /know/ that game development isn't easy, and I sympathise with the small team (relative to playerbase and demands). Ideally, they walk back the EAC implementation and focus their time on addressing community needs (e.g look at popular mods and consider implementing them). Again, I am aware that they are a small company, and they aren't all game devs, so it'll take time. But the existing mods were literally a free improvement to their game, which let people forgive them for not adding stuff.

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The addition of client-side anti-cheat is also very unlikely to actually solve some of the biggest problems VRChat faces, and while it's an easy thing to point to as them taking things seriously, it won't really prevent things like avatar ripping or crashers, both of which can be done without neccesarily modifying the VRChat client itself (from my understanding).

I genuinely think that if they had released it after making a number of QOL mods redundant, the backlash would be far, far less.

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